﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AimGameLibrary.GameObject
{
    public class GameScreenData : BaseGameObject
    {
        public Boolean StartHere;
        public Double FaceIn;
        public Double FaceOut;

        public override void LoadData(Identification getdata, int IndexData, NodeData node)
        {
            base.LoadData(getdata, IndexData, node);

            StartHere = (Boolean)getdata.Items.GetValue(IndexData + 1);
            FaceIn = (Double)getdata.Items.GetValue(IndexData + 2);
            FaceOut = (Double)getdata.Items.GetValue(IndexData + 3);
        }
    }
}
